The global esports industry generated approximately $1.8 billion in revenue in 2024 and reaches a worldwide audience of more than 530 million viewers. The League of Legends World Championship remains the most-watched esports event, peaking at over 6.4 million concurrent viewers during the 2023 final.
Each round presents 10 randomized questions from a pool of 50, with four multiple-choice options and instant feedback after every answer. Your final score comes with a performance tier and shareable results.
You'll cover the five pillars of modern esports — League of Legends, Dota 2, Counter-Strike 2, Fortnite, and Overwatch — along with legends like T1's Faker, the eye-watering prize pools of The International, the origins of Korean esports in StarCraft: Brood War, and the rise of franchised leagues and publisher-run ecosystems. Expect questions on tournaments, orgs, players, titles, and the history that took competitive gaming from Stanford in 1972 to the Olympic stage.
The League of Legends World Championship (Worlds) draws the largest peak viewership, while Dota 2's The International has historically offered the biggest prize pools — topping $40 million in 2021. Other majors include the CS Major Championships, Fortnite World Cup, IEM Katowice, and the Esports World Cup in Saudi Arabia.
T1's Lee 'Faker' Sang-hyeok is widely regarded as the GOAT, having won four League of Legends World Championships (2013, 2015, 2016, and 2023) and earning more than $1.5 million in Riot-sanctioned prize money. His longevity at the top of LoL is unmatched.
After the 1997 Asian financial crisis, South Korea invested heavily in high-speed broadband and PC bangs, and StarCraft: Brood War (1998) became a cultural phenomenon. Dedicated TV channels like OGN and MBC Game, along with the Korea e-Sports Association (KeSPA) founded in 2000, professionalized competitive gaming decades before the rest of the world.
Last updated: April 2026